using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameManager : Singleton<GameManager>
{
    [SerializeField]
    private GameObject[] managerPrefabs;

    private List<GameObject> managers;

    protected override void Awake()
    {
        base.Awake();
        managers = new List<GameObject>();
        DontDestroyOnLoad(gameObject);
    }
}
